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File Formats

Glacier 2 Engine file formats

AIBB: BehaviorTreeEntityBlueprint
AIBX: BehaviorTreeEntityType
AIBZ: CompiledBehaviorTreeResource
AIRG: ReasoningGridResource
ALOC: Physics
ASEB: AspectEntityBlueprint
ASET: AspectEntityType
ASVA: AnimationSetVariation
ATMD: AnimationTakeMetaData
BLOB: ResourceBlob
BMSK: BoneMask
BORG: AnimationBoneData
BOXC: RenderBoxReflectionCache
CBLU: CppEntityBlueprint
CLNG: DialogCascadingLanguageDependencies
CPPT: CppEntityType
CRMD: CrowdMapDataResource
DITL: DialogSoundTemplateList
DLGE: DialogEvent
DSWB: SAudioSwitchBlueprintData
ECPB: ExtendedCppEntityBlueprint
ECPT: ExtendedCppEntityType
ENUM: EnumType
ERES: EntityResource
FXAC: FaceFX Actor
FXAS: FaceFX AnimSet
GFXF: ScaleformGFx
GFXI: ScaleformGFx Images
GFXV: ScaleformGfx Video
GIDX: GlobalResourceIndex
HIKC: HIKCharacter
IMAP: IDMap
JSON: JsonResource
LINE: TextLine
LOCR: LocalizationResource
MATB: RenderMaterialEntityBlueprint
MATE: RenderMaterialEffect
MATI: RenderMaterialInstance
MATT: RenderMaterialEntityType
MJBA: MorphemeJointBoneAnimationData
MRTN: MorphemeRuntimeNetwork
MRTR: MorphemeRuntimeRig
NAVP: NavpowerNavmesh
ORES: OnlineResource
PREL: Preload
PRIM: RenderPrimitive
REPO: Repository
RTLV: RuntimeLocalizedVideo
SCDA: ScatterData
SDEF: SoundDefinitions
SLMX: SelectMatrix
TBLU: TemplateEntityBlueprint
TELI: TextList
TEMP: TemplateEntity
TEXD: RenderTextureData
TEXT: RenderTexture
UICB: UIControl Blueprint
UICT: UIControl Template
VIDB: VideoDatabaseResource
VTXD: VertexData
WBNK: WwiseBank
WSGB: AudioStateBlueprint
WSGT: AudioStateType
WSWB: AudioSwitchBlueprint
WSWT: AudioSwitchType
WWEM: Wwise Encoded Media
WWES: Wwise Encoded Media (HITMAN 3 specific, contains dialogue)
WWEV: Wwise Event
YSHP: PhysicsSystem