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File Formats

Glacier 2 Engine file formats

AIBB: BehaviorTreeEntityBlueprintAIBX: BehaviorTreeEntityTypeAIBZ: CompiledBehaviorTreeResourceAIRG: ReasoningGridResourceALOC: PhysicsASEB: AspectEntityBlueprintASET: AspectEntityTypeASVA: AnimSetVariationATMD: AMDBLOB: ResourceBlobBMSK: BoneMaskBORG: AnimationBoneDataCBLU: CppEntityBlueprintCLNG: DialogCascadingLanguageDependenciesCPPT: CppEntityTypeCRMD: CrowdMapDataResourceDITL: DialogSoundTemplateListDLGE: DialogEventDSWB: SAudioSwitchBlueprintDataECPB: ExtendedCppEntityBlueprintECPT: ExtendedCppEntityTypeENUM: EnumTypeERES: EntityResourceFXAC: FaceFX ActorFXAS: FaceFX AnimSetGFXF: ScaleformGFxGFXI: ScaleformGFx ImagesGFXV: ScaleformGfx VideoGIDX: GlobalResourceIndexHIKC: HIKCharacterIMAP: IDMapJSON: JsonResourceLINE: TextLineLOCR: LocalizationMATB: RenderMaterialEntityBlueprintMATE: RenderMaterialEffectMATI: RenderMaterialInstanceMATT: RenderMaterialEntityTypeMJBA: AnimationMRTN: NetworkMRTR: RigNAVP: NavpowerNavmeshORES: OnlineResourcePREL: PreloadPRIM: RenderPrimitiveREPO: RepositoryRTLV: RuntimeLocalizedVideoSCDA: ScatterDataSDEF: SDefsSLMX: SelectMatrixTBLU: TemplateBlueprintTELI: TextListTEMP: TemplateTEXD: RenderTextureDataTEXT: RenderTextureUICB: UIControlUICT: UIControlVIDB: VideoDatabaseResourceVTXD: VertexDataWBNK: WwiseBankWSGB: AudioStateBlueprintWSGT: AudioStateTypeWSWB: AudioSwitchBlueprintWSWT: AudioSwitchTypeWWEM: WemWWES: Wem (HITMAN 3 specific, contains dialogue)WWEV: WwiseEventYSHP: PhysicsSystem